[Book Cover]

Computer Graphics, C Version, 2/e

Donald Hearn, the University of Illinois
M. Pauline Baker, the University of Illinois

Published May, 1996 by Prentice Hall Engineering/Science/Mathematics

Copyright 1997, 652 pp.
ISBN 0-13-530924-7

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Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style. A free Open GL supplement is available via the texts Prentice Hall Catalog page.


Discusses current computer graphics hardware and software systems, techniques and applications.
Explores algorithms for creating and manipulating graphics displays and techniques for implementation.
Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms.
Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries.
Includes thorough coverage of 3-D modeling and rendering.
Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms.

Table of Contents
(NOTE: Each chapter concludes with a Summary, References and Exercises.)

    1. A Survey of Computer Graphics.
    2. Overview of Graphics Systems.
    3. Output Primitives.
    4. Attributes of Output Primitives.
    5. Two-Dimensional Geometric Transformations.
    6. Two-Dimensional Viewing.
    7. Structures and Hierarchical Modeling.
    8. Graphical User Interfaces and Interactive Input Methods.
    9. Three-Dimensional Concepts.
    10. Three-Dimensional Object Representations.
    11. Three-Dimensional Geometric and Modeling Transformations.
    12. Three-Dimensional Viewing.
    13. Visible-Surface Detection Methods.
    14. Illumination Models and Surface-Rendering Methods.
    15. Color Models and Color Applications.
    16. Computer Animation.
    Appendix A: Mathematics for Computer Graphics.


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